Health is the need that lifts a home to level 5. A house only counts it once it already has Market. Homes climb the ladder in order, one need at a time; Growing homes shows every rung.
Buildings that provide it
| Building | Age | Radius | Cost |
|---|---|---|---|
| Bathhouse | Classical Age | 4 tiles | 20 wood70 stone50 gold |
| Hospital | Industrial Age | 7 tiles | 200 stone220 gold |
A service building only covers homes while at least half of its workers are in place, and upgrading it reaches further.
Protects against
Generated from the Erapolis game data, with pictures from the game itself. Numbers are per minute of game time, at Standard difficulty.


