10 articles
Services
The needs that let homes grow, in the order houses climb them.
Level 2 · Stone AgeWaterLifts homes to level 2. Unlocks in the Stone Age.
Level 3 · Stone AgeFaithLifts homes to level 3. Unlocks in the Stone Age.
Level 4 · Bronze AgeMarketLifts homes to level 4. Unlocks in the Bronze Age.
Level 5 · Classical AgeHealthLifts homes to level 5. Unlocks in the Classical Age.
Level 6 · Classical AgeCultureLifts homes to level 6. Unlocks in the Classical Age.
Level 7 · Medieval AgeSafetyLifts homes to level 7. Unlocks in the Medieval Age.
Level 8 · RenaissanceEducationLifts homes to level 8. Unlocks in the Renaissance.
Level 9 · Industrial AgePowerLifts homes to level 9. Unlocks in the Industrial Age.
Level 10 · Modern AgeTransitLifts homes to level 10. Unlocks in the Modern Age.
Level 11 · The BeyondWellbeingLifts homes to level 11. Unlocks in The Beyond.
Generated from the Erapolis game data, with pictures from the game itself.