Water is the need that lifts a home to level 2. A house only counts it once it already has a road to the Town Center. Homes climb the ladder in order, one need at a time; Growing homes shows every rung.
Buildings that provide it
| Building | Age | Radius | Cost |
|---|---|---|---|
| Well | Stone Age | 3 tiles | 10 wood8 stone |
| Aqueduct Fountain | Classical Age | 5 tiles | 60 stone30 gold |
| Water Tower | Industrial Age | 7 tiles | 90 stone80 gold |
A service building only covers homes while at least half of its workers are in place, and upgrading it reaches further.
Generated from the Erapolis game data, with pictures from the game itself. Numbers are per minute of game time, at Standard difficulty.


