Wellbeing is the need that lifts a home to level 11. A house only counts it once it already has Transit. Homes climb the ladder in order, one need at a time; Growing homes shows every rung.
Buildings that provide it
| Building | Age | Radius | Cost |
|---|---|---|---|
| Biodome | The Beyond | 8 tiles | 300 stone500 gold100 knowledge |
A service building only covers homes while at least half of its workers are in place, and upgrading it reaches further.
Generated from the Erapolis game data, with pictures from the game itself. Numbers are per minute of game time, at Standard difficulty.
