Safety is the need that lifts a home to level 7. A house only counts it once it already has Culture. Homes climb the ladder in order, one need at a time; Growing homes shows every rung.
Buildings that provide it
| Building | Age | Radius | Cost |
|---|---|---|---|
| Watch House | Medieval Age | 5 tiles | 40 wood50 stone40 gold |
A service building only covers homes while at least half of its workers are in place, and upgrading it reaches further.
Protects against
Generated from the Erapolis game data, with pictures from the game itself. Numbers are per minute of game time, at Standard difficulty.

