The Medieval Age is age 4 of 8 in Erapolis. Homes can grow up to level 7, and they gain a new need: Safety. The age ends when you raise the Cathedral, which needs 450 people and carries your city into the Renaissance.


Goals
The goal card leads you through the age, one goal at a time. How goals work.
- Set the night watch
- Charter a guild
- Grow to 450 people
- Consecrate the Cathedral
Buildings
These unlock in the Medieval Age:
Side quest
An optional side quest, coming in a future update, will open in this age:
Events
22 events can happen during this age:
- A Wandering StrangerVisitor
- Trade CaravanVisitor
- A Duel of WitsVisitor
- Harvest FestivalFortune
- A Flash of InsightFortune
- Bumper HarvestFortune
- A Glittering VeinFortune
- The Road ConnectsFortune
- Two BannersVisitor
- Fire!Disaster
- Fever in the StreetsDisaster
- Rising WatersDisaster
- ThunderstormDisaster
- Follow the LeaderAffectionate nod
- Ford the River?Affectionate nod
- The Smith Is in a MoodAffectionate nod
- Just One More SeasonAffectionate nod
- The Gentle EnvoyAffectionate nod
- Brother Wollo's ChantAffectionate nod
- The Steward's SuggestionAffectionate nod
- An Imp With a PickaxeAffectionate nod
- Stones From the SkyAffectionate nod
Generated from the Erapolis game data, with pictures from the game itself. Numbers are per minute of game time, at Standard difficulty.







