14 articles
Guides
How to play, and how every part of your city works.
GuideHow to PlayFound a city, connect it with roads, grow your homes through the service ladder and raise a wonder in every age. Everything you need, in one page.
GuideThe coach and your goalsHow the guided tutorial teaches your first city, the one-time tips that explain new features, and the goals that lead you through every age.
GuidePlacing buildingsChoose a building, let it find the best spot, turn its door to the street and confirm. Nothing is spent until you tap Place.
GuideRoads and the Town CenterEvery building must touch a road that leads back to the Town Center. How to draw roads, what they cost, and what happens without them.
GuideConstructionNew buildings start as sites. A progress bar floats over each one, and the work only goes on while a road reaches it.
GuideMoving and rotating buildingsPick up a placed building and set it down somewhere better, for free. The game previews which homes gain or lose a service before you commit.
GuideUndoPlaced something in the wrong spot? For a few seconds after you place, build a road, move or upgrade, Undo takes it back and refunds what it cost.
GuideBuilding upgradesRaise a production or service building to level 2 and 3: it makes more, reaches further and wears its level on a placard in the style of its age.
GuideGrowing homesThe house-growth ladder: how a home climbs from level 1 to level 11 as services reach it, and how each age raises the ceiling.
GuideResources, workers and upkeepFood, wood, stone, gold and knowledge: who makes them, who uses them, where your workers come from and what upkeep costs.
GuideHappinessWhat makes your people happy, what upsets them, and why it matters for growth and taxes.
GuideDemolishing and repairingClearing buildings and roads, what you get back, and how to repair a building left in ruins by fire, fever or flood.
GuideTime, speed and pausingPause, play at normal speed, or speed up twice or four times. When the game holds the clock for you, and what the pause menu holds.
GuideDifficultyRelaxed, Standard or Challenging: chosen when you found a city, it sets how much things cost and how hard the world pushes back.
Generated from the Erapolis game data, with pictures from the game itself.