Guide

Building upgrades

Raise a production or service building to level 2 and 3: it makes more, reaches further and wears its level on a placard in the style of its age.

Raising a level

Tap a finished building with Inspect and choose Upgrade to level 2. You pay the price up front; the work then takes a while, shown by the same bar as construction. Meanwhile the building keeps working at its current level, so nothing you rely on stops. When the work is done it climbs a level, and you can raise it again, up to level 3.

If you can't afford it yet, the button says exactly what's missing (Needs 12 more stone). The work only goes on while a road reaches the building and it isn't in ruins; you can still buy the upgrade, and the work waits for the road.

What a level is worth

Each level multiplies the building's own numbers. A level costs more than placing a second building, but needs no new land, site or road, and its workers each produce more. A service building's reach grows with its level, and so does the reach of a building's beauty (the Stadium and Biodome cheer up their neighbours); a smoky building's pollution never spreads further.

What each level is worth
LevelPriceOutputWorkersReachUpkeepWork takes
Level 1The building as placed×1×1—×1—
Level 2×1.5 its building cost×1.75×1.5+1 tile×1.5As long as building it
Level 3×2.5 its building cost×2.6×2+2 tiles×2×1.5 as long

Levels you can see

From level 2, an upgraded building wears its level on its front, made as the age it belongs to would make it: a wooden plank with carved tally notches in the Stone Age, a stone plaque with Roman numerals in the Bronze and Classical Ages, a painted sign on iron hooks in the Medieval Age and the Renaissance (where Arabic numerals arrive), an enamel house-number plate in the Industrial and Modern Ages, and a dark plate with glowing digits in The Beyond. Houses wear the same placards for their own, service-driven level.

Which buildings can be upgraded

36 buildings can be upgraded: every food, industry, knowledge and service building. Houses grow through their needs instead, and the Town Center, decor and wonders stay as they are.

Stone Age

Bronze Age

Classical Age

Medieval Age

Renaissance

Industrial Age

Modern Age

The Beyond

Taking it back

Right after you pay, Undo can take an upgrade back. Demolishing an upgraded building returns a share of everything you put into it, and most of the price of an upgrade still under way.

Generated from the Erapolis game data, with pictures from the game itself. Numbers are per minute of game time, at Standard difficulty.